Capy of Gods

Climb the tower. Survive the horde. Become a god.

An action roguelike about a capybara climbing a colossal tower while waves of enemies try to drag it back down. Vertical platforming meets automatic, bullet-heaven combat. Every run builds a brand-new tower.

Free demo out now on Steam · Full game planned for October 2026 · Windows, Linux and macOS

Six ways to fall in

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Fight as you climb

Weapons fire automatically. You focus on climbing, jumping and dashing to dodge, then choose from three upgrades that rewrite your build every level.

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A tower that builds itself

Platforms, traps, chests, secret rooms and biomes (stone, moss, blood, and beyond) are generated fresh every single run.

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Bosses with real mechanics

Flying semi-bosses with unique attack patterns, and a floor boss you summon yourself, when you decide you are ready.

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Persistent progression

Earn rubies every run to unlock permanent attributes, weapons, animal instincts, items and new playable capybaras.

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Platforming with teeth

A precise dodge dash and true verticality running underneath the bullet-heaven chaos.

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Race the world

Two global Steam leaderboards run live during the demo: most kills in a single run, and fastest floor-1 clear.

See it move

The wiki opens with the full release

The complete guide to characters, weapons, instincts, items, bosses and unlocks will be published here when Capy of Gods launches. Until then, the press kit has the description, the features and the media.

Press Kit

Join the climb

Report bugs, share builds and get news first on Discord. Wishlisting on Steam helps more than anything else.