Characters
Twelve capybaras hang on the tavern wall. Each one starts with a signature weapon and has a passive that grows as you level up: a small bonus every level and a bigger one every 10 levels. The number on each poster is the wealth that climber has taken out of the tower.
Bob
Starting weapon: Toxic Drool
Character passive: Detective's Nose
Per level: +1% crit chance per level · Every 10 levels: +10% luck every 10 levels
C-Rex
Starting weapon: Fiery Spit
Character passive: Primal Fury
Per level: +1% damage per level · Every 10 levels: +1 Quantity on all weapons every 10 levels
Johnny
Starting weapon: Razor Fur
Character passive: Hardened Shell
Per level: +1 armor per level · Every 10 levels: +3% weapon size every 10 levels
Capytain Gale
Starting weapon: Wild Gust
Character passive: Tailwind
Per level: +2% dodge per level · Every 10 levels: +1 max jump every 10 levels
Deadeye
Starting weapon: Sniper Rifle
Character passive: Lethal Aim
Per level: +1% crit chance per level · Every 10 levels: +25% crit damage every 10 levels
Dr. Plague
Starting weapon: Flamethrower
Character passive: Burning Fever
Per level: +1% burn chance per level · Every 10 levels: +10% effect duration every 10 levels
Gary
Starting weapon: Octo Sentry
Character passive: Assembly Line
Per level: +1% attack speed per level · Every 10 levels: +1 Quantity on all weapons every 10 levels
Lycap
Starting weapon: Claw Sweep
Character passive: Bloodlust
Per level: +1% lifesteal per level · Every 10 levels: +20% movement speed every 10 levels
Sir Drake Jr.
Starting weapon: Valiant Slash
Character passive: Hidalgo's Pride
Per level: +2% damage per level · Every 10 levels: +10 armor every 10 levels
Skelly-san
Starting weapon: Glow Stick
Character passive: Idol Fever
Per level: +3% luck per level · Every 10 levels: +10% projectile speed every 10 levels
Sparky
Starting weapon: Thunder Coil
Character passive: Overcharge
Per level: +1% attack speed per level · Every 10 levels: +10% projectile speed every 10 levels
Stinky
Starting weapon: Toxic Stench
Character passive: Lingering Stink
Per level: +1% effect duration per level · Every 10 levels: +10% weapon size every 10 levels
The wiki is maintained by the developer and reflects the current build. Numbers may change with updates. Last updated: 2026-09-07.
