Capy of Gods

Enemies

Each biome has its own cast. Enemies scale in health and damage with time spent on the floor, and every 30 seconds an elite version of a regular enemy spawns: bigger, far tougher, hits twice as hard and drops much more experience. Ranged enemies only start appearing from minute 3 of each floor.

Floor 1 · Stone

EyeballFlying chaser. Passes through walls, hurts on contact.
WormGround ranged enemy. Stops at a distance and shoots.
MosquitoFlying dasher. Idles, then lunges past you with a “lick”.
Time BombFlying kamikaze. Counts 3, 2, 1 and explodes in an area.
Mage CultistWalks the platforms and casts a projectile every few seconds.

Floor 2 · Moss

MushroomMelee chaser that throws itself at you like a projectile.
FroggerHops around and hits you with its tongue from a distance. Buries itself when it dies.
BugFlying chaser without an attack. Hurts on contact.
Giant FlyFlying dasher with an attack animation on the lunge.
BeeApproaches flying, then fires itself as a straight, accelerating dart.
Jelly MushroomPoison kamikaze. Grows, turns green and bursts into a poison cloud. Killing 1000 of them (before they burst) unlocks the Toxic Stench.
Fire PepperRanged caster in four colours.
Carnivorous Plant TideFloor 2 event at minute 5: evil vines rise across the tower.

Floor 3 · Blood

Bones GladiatorMelee with a thrust and a short dash. Attacks from further than it looks.
Dark KnightHeavy melee: two slashes, each with a long dash. Walks slowly.
Infected ExploderTank kamikaze that runs at your face and bursts, even if you kill it first.
BeholderFlying chaser that bites with a short lunge.
Blood DragonFlying dasher that charges the spot where you were when it started, and claws when close.
BatZRanged flyer that never chases and backs away. Fires a toxic projectile that bursts. Comes in squads of five.
Sentinel EyePatrols a fixed height. If it sees you and survives five seconds, it triggers the Eye Swarm: three waves of red lanes crossing the tower at full speed.

Everywhere

Lost SoulThe only enemy of the Raging Horde (after minute 10). Tinted with the colour of the current horde level.
Goblin ThiefReward enemy. Pops out of the ground every couple of minutes, runs away and buries itself. Every hit drops gold or rubies proportional to the damage; killing it pays the rest.

The wiki is maintained by the developer and reflects the current build. Numbers may change with updates. Last updated: 2026-09-07.