Enemies
Each biome has its own cast. Enemies scale in health and damage with time spent on the floor, and every 30 seconds an elite version of a regular enemy spawns: bigger, far tougher, hits twice as hard and drops much more experience. Ranged enemies only start appearing from minute 3 of each floor.
Floor 1 · Stone
| Eyeball | Flying chaser. Passes through walls, hurts on contact. |
| Worm | Ground ranged enemy. Stops at a distance and shoots. |
| Mosquito | Flying dasher. Idles, then lunges past you with a “lick”. |
| Time Bomb | Flying kamikaze. Counts 3, 2, 1 and explodes in an area. |
| Mage Cultist | Walks the platforms and casts a projectile every few seconds. |
Floor 2 · Moss
| Mushroom | Melee chaser that throws itself at you like a projectile. |
| Frogger | Hops around and hits you with its tongue from a distance. Buries itself when it dies. |
| Bug | Flying chaser without an attack. Hurts on contact. |
| Giant Fly | Flying dasher with an attack animation on the lunge. |
| Bee | Approaches flying, then fires itself as a straight, accelerating dart. |
| Jelly Mushroom | Poison kamikaze. Grows, turns green and bursts into a poison cloud. Killing 1000 of them (before they burst) unlocks the Toxic Stench. |
| Fire Pepper | Ranged caster in four colours. |
| Carnivorous Plant Tide | Floor 2 event at minute 5: evil vines rise across the tower. |
Floor 3 · Blood
| Bones Gladiator | Melee with a thrust and a short dash. Attacks from further than it looks. |
| Dark Knight | Heavy melee: two slashes, each with a long dash. Walks slowly. |
| Infected Exploder | Tank kamikaze that runs at your face and bursts, even if you kill it first. |
| Beholder | Flying chaser that bites with a short lunge. |
| Blood Dragon | Flying dasher that charges the spot where you were when it started, and claws when close. |
| BatZ | Ranged flyer that never chases and backs away. Fires a toxic projectile that bursts. Comes in squads of five. |
| Sentinel Eye | Patrols a fixed height. If it sees you and survives five seconds, it triggers the Eye Swarm: three waves of red lanes crossing the tower at full speed. |
Everywhere
| Lost Soul | The only enemy of the Raging Horde (after minute 10). Tinted with the colour of the current horde level. |
| Goblin Thief | Reward enemy. Pops out of the ground every couple of minutes, runs away and buries itself. Every hit drops gold or rubies proportional to the damage; killing it pays the rest. |
The wiki is maintained by the developer and reflects the current build. Numbers may change with updates. Last updated: 2026-09-07.