The tower
Phases, floors, biomes, structures, events and difficulties.
Phases
The climb is split into phases, chosen before a run. Each phase has its own unlock chain and difficulties.
- Phase 1 · First 300 Floors: three floors of 100, one per biome (stone → moss → blood), then the sealed room of the Devourer. Beating it unlocks Phase 2. The free demo covers the first floor of this phase.
- Phase 2 · Labyrinths: the tower breaks into wide levels of interconnected rooms with side doors and breaches, across snow, desert and volcano biomes. Three levels and a final encounter of its own.
Floors and biomes
Every floor is generated from scratch each run: platforms, traps (saws, spikes, sticky platforms), chests, side rooms and decoration follow the biome's rules. Within a run each floor has a single biome.
| Biome | Where | Flavour |
|---|---|---|
| Stone | Phase 1, floor 1 | The classic dungeon tower. Cultists, eyeballs, worms. |
| Moss | Phase 1, floor 2 | Overgrown platforms with decorative foliage, mushrooms, frogs and bees. Carnivorous plants rise at minute 5. |
| Blood | Phase 1, floor 3 | Spiked platforms, skeletons and dark knights, Sentinel Eyes and a pink door with a quest. |
| Snow | Phase 2 | Blizzards and frozen rooms. |
| Desert | Phase 2 | Sandstorms and sun-baked ruins. |
| Volcano | Phase 2 | Lava, ash and heat. |
Difficulty
Each phase has four difficulties: Easy, Medium, Hard and Capy of Gods. Each one is unlocked by beating the previous one. Higher difficulties raise enemy strength and, in exchange, the rubies you take home. Completing Phase 1 on Medium and Hard unlocks two legendary items.
Inside a floor the pressure also ramps with time: enemy health grows with every minute on the floor and their damage grows on an absolute scale that carries over to the next floor. Floor 2 and floor 3 start denser than floor 1.
Events on the clock
- Elites: every 30 seconds, one regular enemy spawns as an elite.
- Semi-bosses: up to two per floor, on timed events shown on the progress bar. They drop an elite chest.
- Goblin Thief: every couple of minutes, in view of the player.
- Minute 3: ranged enemies join the waves.
- Minute 5 (moss): Carnivorous Plant Tide.
- Minute 10: the bar breaks and the Raging Horde begins, with a new level every minute.
Missions inside the tower
- The Ghost Capybara (floor 1): accept its request, destroy the three flying obelisks and face the C-Rex. Required for the C-Rex chain.
- Skelly-san's banners (floor 3): the pink door asks you to recover three torn banners from the skeletal hounds. Return them and defeat what comes through the door. Required for the Skelly-san chain.
- The Architect: clear the first 100 floors five times and something in the main menu changes.
Leaderboards
During the demo two global Steam leaderboards are live: most kills in a single run and fastest floor-1 clear. Both are visible from the main menu.
The wiki is maintained by the developer and reflects the current build. Numbers may change with updates. Last updated: 2026-09-07.
