Capy of Gods

The tower

Phases, floors, biomes, structures, events and difficulties.

Phases

The climb is split into phases, chosen before a run. Each phase has its own unlock chain and difficulties.

  • Phase 1 · First 300 Floors: three floors of 100, one per biome (stone → moss → blood), then the sealed room of the Devourer. Beating it unlocks Phase 2. The free demo covers the first floor of this phase.
  • Phase 2 · Labyrinths: the tower breaks into wide levels of interconnected rooms with side doors and breaches, across snow, desert and volcano biomes. Three levels and a final encounter of its own.

Floors and biomes

Every floor is generated from scratch each run: platforms, traps (saws, spikes, sticky platforms), chests, side rooms and decoration follow the biome's rules. Within a run each floor has a single biome.

BiomeWhereFlavour
StonePhase 1, floor 1The classic dungeon tower. Cultists, eyeballs, worms.
MossPhase 1, floor 2Overgrown platforms with decorative foliage, mushrooms, frogs and bees. Carnivorous plants rise at minute 5.
BloodPhase 1, floor 3Spiked platforms, skeletons and dark knights, Sentinel Eyes and a pink door with a quest.
SnowPhase 2Blizzards and frozen rooms.
DesertPhase 2Sandstorms and sun-baked ruins.
VolcanoPhase 2Lava, ash and heat.

Difficulty

Each phase has four difficulties: Easy, Medium, Hard and Capy of Gods. Each one is unlocked by beating the previous one. Higher difficulties raise enemy strength and, in exchange, the rubies you take home. Completing Phase 1 on Medium and Hard unlocks two legendary items.

Inside a floor the pressure also ramps with time: enemy health grows with every minute on the floor and their damage grows on an absolute scale that carries over to the next floor. Floor 2 and floor 3 start denser than floor 1.

Events on the clock

  • Elites: every 30 seconds, one regular enemy spawns as an elite.
  • Semi-bosses: up to two per floor, on timed events shown on the progress bar. They drop an elite chest.
  • Goblin Thief: every couple of minutes, in view of the player.
  • Minute 3: ranged enemies join the waves.
  • Minute 5 (moss): Carnivorous Plant Tide.
  • Minute 10: the bar breaks and the Raging Horde begins, with a new level every minute.

Missions inside the tower

  • The Ghost Capybara (floor 1): accept its request, destroy the three flying obelisks and face the C-Rex. Required for the C-Rex chain.
  • Skelly-san's banners (floor 3): the pink door asks you to recover three torn banners from the skeletal hounds. Return them and defeat what comes through the door. Required for the Skelly-san chain.
  • The Architect: clear the first 100 floors five times and something in the main menu changes.

Leaderboards

During the demo two global Steam leaderboards are live: most kills in a single run and fastest floor-1 clear. Both are visible from the main menu.

The wiki is maintained by the developer and reflects the current build. Numbers may change with updates. Last updated: 2026-09-07.