Items
Items come from chests, the shop, the vending machine and boss drops. They go into your backpack and stack. Rarity determines both how strong the effect is and how rare the drop is. Luck shifts the odds toward higher rarities.
Common
Aguapé Thorn
On hit 4% chance to apply bleed: 5 damage/s for 3s per stack. New procs refresh duration and add damage.
Ambush Claw
+20% damage to enemies above 90% HP. Stacks with each pickup.
Bitter Herb
On kill permanently gain 5 max HP. Each stack raises the cap by 100 extra HP.
Blue Earrings
Each stack increases your attack speed by 10%.
Capibar Morsel
On kill 1% chance per stack to drop food that heals 5% of your max HP.
Capibara Hooves
Each stack increases your movement speed by 15%.
Champion's Belt
While at full HP deal 20% more damage. Each stack adds another 20%.
Crystal Shield
After 3s without taking damage a shield forms that fully absorbs the next hit.
Explosive Mate
Each stack reduces your dash cooldown by 15%.
Forged Fangs
Each stack increases your damage against elites and bosses by 25%.
Lagoon Slug
After 10s without taking damage regenerate 1% max HP/s. Each stack adds +1%.
Leather Cape
Each stack grants +5% dodge chance up to a maximum of 95%.
Lucky Bag
+25% gold gain. Stacks with each pickup.
Portable Trampoline
Grants +1 extra jump. Stacks with each pickup.
Telescopic Sight
+10% critical hit chance (x2 damage). Stacks with each pickup.
Wooden Hammer
On hit 5% chance to knock back the enemy. Does not affect bosses.
Rare
Coypú Teeth
Grants +10% lifesteal per stack.
Electric Cord
On hit 5% chance to chain lightning between nearby enemies.
Headshot
Common enemies at or below 5% HP are instantly killed by any hit.
Rubber Ball
On hit 10% chance to launch a rubber ball that automatically chases enemies.
Sticky Slime
On hit 20% chance to slow the enemy by 40% for 1 second. Does not affect bosses.
Straw Cape
While airborne take 20% less damage per stack up to a maximum of 80%.
Will-o'-Wisp
On kill 5% chance to summon a will-o-wisp that deals 40 damage/s for 5 seconds.
Wooden Ring
Critical hits increase your attack speed by 10% for 2s up to a maximum of 30%.
Epic
Capibara Tail
Your attacks have a 10% chance to stun the hit enemy. Does not affect bosses.
Frozen Finger
Kill 20 enemies in a row without taking damage to summon an ice blizzard where you stand that damages enemies for 5s. Its size grows with your weapon size, with diminishing returns. Taking damage resets the counter.
Hallucinogenic Mushroom
On elite kill enter Frenzy for 4s: +50% attack speed and +100% movement speed.
Leaf Lenses
Enemies affected by any status effect take 60% more damage per stack.
Magic Missile
On kill launch 2 magic missiles that home in on enemies and explode on impact or when their lifetime ends.
Shattered Prism
Your weapons gain +1 Quantity. Stacks with each pickup.
Stat Absorb Gun
On elite kill your total damage is doubled for 4 seconds.
Talking Head
Continuously lose 1% max HP per second but your total damage is doubled.
Legendary
Black Cat
Once per run upon reaching 0 HP revive with 15% max HP and 5 seconds of invulnerability.
Carnivorous Seeds
On kill 7% chance to summon an allied carnivorous plant that attacks nearby enemies for 30 seconds.
Fermented Mango
On hit 3% chance to trigger an explosion dealing 80% of your damage in an area around the enemy.
Music CD
Kill 20 enemies in under 5 seconds to activate Disco Mode: each kill launches a CD from your position toward a random enemy.
Punching Bag
Hitting the same enemy consecutively stacks +0.1% bonus damage per stack applied on the next attack.
Shaman Mask
Whenever you heal a magic skull is automatically launched dealing 250% of the healed amount as damage.
Soul Crystal
On kill heal 10% of your max HP up to a maximum of 50% per kill.
Strange Potion
All your healing is twice as effective. Each stack doubles the effect again.
The wiki is maintained by the developer and reflects the current build. Numbers may change with updates. Last updated: 2026-09-07.
