Capy of Gods

Weapons

Every weapon fires automatically at the nearest enemy and levels up through level-up cards, improving damage, cadence, size or special properties. You can carry one weapon by default and up to three with the Weapon Slot attribute. Some weapons are tied to a character and become available to everyone once unlocked.

Once the condition is met, the unlock is purchased with rubies in the Unlockables menu. The demo contains a curated subset of the content. Anything marked “Full game” is only in the complete version.
Razor Fur

Razor Fur

In the demoStarting weapon of Johnny

A bristling fur aura that damages anything nearby

Available from the start.
Claw Sweep

Claw Sweep

Full gameStarting weapon of Lycap

Rends enemies in a cone toward the nearest foe. On kill, 5% chance to heal 1 HP.

Mission: Death's Executioner. Defeat Death, the floor 3 boss, 3 times. Defeat Death (floor 3 boss) 3 times to unlock. 350 rubies
Toxic Drool

Toxic Drool

In the demoStarting weapon of Bob

Spits venomous projectiles that bounce between enemies

Available from the start.
Fiery Spit

Fiery Spit

In the demoStarting weapon of C-Rex

Launches fireballs that burn monsters

Mission: Prehistoric Duel. Complete the Ghost Capybara's mission on floor 1 and defeat the C-Rex it summons. Complete the first floor's ghost mission to unlock. 300 rubies
Flamethrower

Flamethrower

In the demoStarting weapon of Dr. Plague

Sprays a stream of flames that swivels toward the nearest enemy and may burn everything it sweeps across

Available from the start.
Glow Stick

Glow Stick

Full gameStarting weapon of Skelly-san

Throws a stick that slows down, turns around and flies back. It hits on the way out and back.

Mission: Ruined Concert. Return the torn banners to Skelly-san and defeat whatever comes through that door. Complete the floor 3 banner quest and defeat Skelly-san to unlock. 150 rubies
Thunder Coil

Thunder Coil

In the demoStarting weapon of Sparky

Summons electric shocks on nearby enemies

Mission: Tower Executioner. Defeat 7500 enemies in total. 250 rubies
Octo Sentry

Octo Sentry

Full gameStarting weapon of Gary

Every 3 s deploys an octo sentry that lives 5 s and shoots nearby enemies using your stats.

150 rubies
Sniper Rifle

Sniper Rifle

Full gameStarting weapon of Deadeye

Fires piercing shots that go through enemies in a line. Aim with the mouse or right stick

Available from the start.
Toxic Stench

Toxic Stench

Full gameStarting weapon of Stinky

Leaves stink clouds in your wake as you move. They hit whoever is inside and may poison them; the poison stacks without limit.

Mission: Mushroom Harvest. Hunt 1000 Jelly Mushrooms in total (if they burst on their own, they don't count). Kill 1,000 Jelly Mushrooms to unlock. 300 rubies
Valiant Slash

Valiant Slash

Full gameStarting weapon of Sir Drake Jr.

Slashes an arc at the nearest foe. Every 3rd swing spins 360° with +100% crit chance.

Mission: Labyrinth Conqueror. Complete Phase 2 (Labyrinths) by defeating its final boss. Complete Phase 2 (Labyrinths) to unlock. 350 rubies
Wild Gust

Wild Gust

In the demoStarting weapon of Capytain Gale

Blows wind gusts that chase enemies. Gusts fired in midair deal double damage.

Mission: Horde Tamer. Reach level 4 of the Raging Horde in a single run. 250 rubies

The wiki is maintained by the developer and reflects the current build. Numbers may change with updates. Last updated: 2026-09-07.