Instincts
Instincts are the passives of Capy of Gods. They appear as level-up cards alongside weapons and stack up to a maximum level. Most of them are unlocked with missions and then purchased with rubies.
Stone Skin
Your skin hardens like rock: gain armor that reduces damage taken
Wild Reflexes
Increases attack speed
Balanced Instinct
Each level raises damage, max health, movement speed and attack speed at once
Chaotic Instinct
Each level boosts a random stat, stronger than its own instinct would
Keen Eye
Increases the chance to land critical hits
Ferocious Bite
Increases critical hit damage
Sharp Fangs
Increases damage of all attacks
Dark Mark
More enemies with more health and a bit more damage, but they drop more gold
Slippery Fur
Increases the chance to dodge enemy attacks
Long Fuse
Extends the duration of the effects you cause
Ancestral Instinct
Gain more experience per enemy
Greedy Snout
Increases the gold dropped by enemies
Young Blood
All healing you receive is more effective
Bloodthirst
Increases the life steal of your direct hits
Fortune Whiskers
Increases the chance of higher rarity rewards
Keen Nose
Attracts experience orbs from farther away
Thick Hide
Increases maximum health
Swift Paws
Increases movement speed
Wild Momentum
Your projectiles fly faster and travel farther
Extra Projectile
Your weapons fire more projectiles. Does not affect Razor Fur, Flamethrower or Toxic Stench.
Steady Heartbeat
Recover a percentage of your max health every second
Shell
Gain a blue shield that absorbs damage and regenerates when you avoid hits
Coated Claws
Increases the chance to apply status effects; above 100% it applies extra stacks
Scavenger's Instinct
Increases damage to enemies with an active status effect
Spiked Fur
Enemies that touch you lose part of their max health. Does not affect bosses.
Overgrowth
Makes your weapons and projectiles bigger
The wiki is maintained by the developer and reflects the current build. Numbers may change with updates. Last updated: 2026-09-07.
